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/* Load a shared object at runtime, relocate it, and run its initializer.
Copyright (C) 1996, 1997, 1998 Free Software Foundation, Inc.
This file is part of the GNU C Library.
The GNU C Library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
The GNU C Library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with the GNU C Library; see the file COPYING.LIB. If not,
write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA. */
#include <link.h>
#include <dlfcn.h>
#include <stdlib.h>
#include <errno.h>
#include <bits/libc-lock.h>
extern ElfW(Addr) _dl_sysdep_start (void **start_argptr,
void (*dl_main) (const ElfW(Phdr) *phdr,
ElfW(Word) phnum,
ElfW(Addr) *user_entry));
weak_extern (_dl_sysdep_start)
extern int __libc_multiple_libcs; /* Defined in init-first.c. */
extern int __libc_argc;
extern char **__libc_argv;
extern char **__environ;
size_t _dl_global_scope_alloc;
/* During the program run we must not modify the global data of
loaded shared object simultanously in two threads. Therefore we
protect `_dl_open' and `_dl_close' in dl-close.c.
This must be a recursive lock since the initializer function of
the loaded object might as well require a call to this function.
At this time it is not anymore a problem to modify the tables. */
__libc_lock_define_initialized_recursive (, _dl_load_lock)
struct link_map *
_dl_open (const char *file, int mode)
{
struct link_map *new, *l;
ElfW(Addr) init;
struct r_debug *r;
/* Make sure we are alone. */
__libc_lock_lock (_dl_load_lock);
/* Load the named object. */
new = _dl_map_object (NULL, file, 0, lt_loaded, 0);
if (new->l_searchlist)
{
/* It was already open. */
__libc_lock_unlock (_dl_load_lock);
return new;
}
/* Load that object's dependencies. */
_dl_map_object_deps (new, NULL, 0, 0);
/* So far, so good. Now check the versions. */
(void) _dl_check_all_versions (new, 0);
/* Relocate the objects loaded. We do this in reverse order so that copy
relocs of earlier objects overwrite the data written by later objects. */
l = new;
while (l->l_next)
l = l->l_next;
while (1)
{
if (! l->l_relocated)
{
/* We use an indirect call call for _dl_relocate_object because
we must avoid using the PLT in the call. If our PLT entry for
_dl_relocate_object hasn't been used yet, then the dynamic
linker fixup routine will clobber _dl_global_scope during its
work. We must be sure that nothing will require a PLT fixup
between when _dl_object_relocation_scope returns and when we
enter the dynamic linker's code (_dl_relocate_object). */
__typeof (_dl_relocate_object) *reloc = &_dl_relocate_object;
/* GCC is very clever. If we wouldn't add some magic it would
simply optimize away our nice little variable `reloc' and we
would result in a not working binary. So let's swing the
magic ward. */
asm ("" : "=r" (reloc) : "0" (reloc));
(*reloc) (l, _dl_object_relocation_scope (l),
(mode & RTLD_BINDING_MASK) == RTLD_LAZY);
*_dl_global_scope_end = NULL;
}
if (l == new)
break;
l = l->l_prev;
}
new->l_global = (mode & RTLD_GLOBAL) ? 1 : 0;
if (new->l_global)
{
/* The symbols of the new object and its dependencies are to be
introduced into the global scope that will be used to resolve
references from other dynamically-loaded objects. */
if (_dl_global_scope_alloc == 0)
{
/* This is the first dynamic object given global scope. */
_dl_global_scope_alloc = 8;
_dl_global_scope = malloc (8 * sizeof (struct link_map *));
if (! _dl_global_scope)
{
_dl_global_scope = _dl_default_scope;
nomem:
_dl_close (new);
_dl_signal_error (ENOMEM, file, "cannot extend global scope");
}
_dl_global_scope[2] = _dl_default_scope[2];
_dl_global_scope[3] = new;
_dl_global_scope[4] = NULL;
_dl_global_scope[5] = NULL;
}
else
{
if (_dl_global_scope_alloc <
(size_t) (_dl_global_scope_end - _dl_global_scope + 2))
{
/* Must extend the list. */
struct link_map **new = realloc (_dl_global_scope,
_dl_global_scope_alloc * 2);
if (! new)
goto nomem;
_dl_global_scope_end = new + (_dl_global_scope_end -
_dl_global_scope);
_dl_global_scope = new;
_dl_global_scope_alloc *= 2;
}
/* Append the new object and re-terminate the list. */
*_dl_global_scope_end++ = new;
/* We keep the list double-terminated so the last element
can be filled in for symbol lookups. */
_dl_global_scope_end[0] = NULL;
_dl_global_scope_end[1] = NULL;
}
}
/* Notify the debugger we have added some objects. We need to call
_dl_debug_initialize in a static program in case dynamic linking has
not been used before. */
r = _dl_debug_initialize (0);
r->r_state = RT_ADD;
_dl_debug_state ();
/* Run the initializer functions of new objects. */
while (init = _dl_init_next (new))
(*(void (*) (int, char **, char **)) init) (__libc_argc, __libc_argv,
__environ);
if (_dl_sysdep_start == NULL)
/* We must be the static _dl_open in libc.a. A static program that
has loaded a dynamic object now has competition. */
__libc_multiple_libcs = 1;
/* Release the lock. */
__libc_lock_unlock (_dl_load_lock);
return new;
}
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