/* Set current rounding direction.
Copyright (C) 1999-2023 Free Software Foundation, Inc.
This file is part of the GNU C Library.
The GNU C Library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
The GNU C Library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the GNU C Library; if not, see
. */
#include
int
__fesetround (int round)
{
fenv_t fpsr;
if (round & ~3)
return 1;
/* Get the current state. */
__asm__ __volatile__ ("mov.m %0=ar.fpsr" : "=r" (fpsr));
/* Set the relevant bits. */
fpsr = (fpsr & ~(3UL << 10)) | ((fenv_t) round << 10);
/* Put the new state in effect. */
__asm__ __volatile__ ("mov.m ar.fpsr=%0" :: "r" (fpsr) : "memory");
return 0;
}
libm_hidden_def (__fesetround)
weak_alias (__fesetround, fesetround)
libm_hidden_weak (fesetround)