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diff --git a/manual/top-menu.texi b/manual/top-menu.texi index 2ad64aeec1..6ff8bd64d1 100644 --- a/manual/top-menu.texi +++ b/manual/top-menu.texi @@ -77,6 +77,26 @@ Introduction * Roadmap to the Manual:: Overview of the remaining chapters in this manual. +Standards and Portability + +* ISO C:: The international standard for the C + programming language. +* POSIX:: The ISO/IEC 9945 (aka IEEE 1003) standards + for operating systems. +* Berkeley Unix:: BSD and SunOS. +* SVID:: The System V Interface Description. +* XPG:: The X/Open Portability Guide. + +Using the Library + +* Header Files:: How to include the header files in your + programs. +* Macro Definitions:: Some functions in the library may really + be implemented as macros. +* Reserved Names:: The C standard reserves some names for + the library, and some for users. +* Feature Test Macros:: How to control what names are defined. + Error Reporting * Checking for Errors:: How errors are reported by library functions. @@ -99,6 +119,68 @@ Memory Allocation * Relocating Allocator:: Waste less memory, if you can tolerate automatic relocation of the blocks you get. +Unconstrained Allocation + +* Basic Allocation:: Simple use of @code{malloc}. +* Malloc Examples:: Examples of @code{malloc}. @code{xmalloc}. +* Freeing after Malloc:: Use @code{free} to free a block you + got with @code{malloc}. +* Changing Block Size:: Use @code{realloc} to make a block + bigger or smaller. +* Allocating Cleared Space:: Use @code{calloc} to allocate a + block and clear it. +* Efficiency and Malloc:: Efficiency considerations in use of + these functions. +* Aligned Memory Blocks:: Allocating specially aligned memory: + @code{memalign} and @code{valloc}. +* Malloc Tunable Parameters:: Use @code{mallopt} to adjust allocation + parameters. +* Heap Consistency Checking:: Automatic checking for errors. +* Hooks for Malloc:: You can use these hooks for debugging + programs that use @code{malloc}. +* Statistics of Malloc:: Getting information about how much + memory your program is using. +* Summary of Malloc:: Summary of @code{malloc} and related functions. + +Allocation Debugging + +* Tracing malloc:: How to install the tracing functionality. +* Using the Memory Debugger:: Example programs excerpts. +* Tips for the Memory Debugger:: Some more or less clever ideas. +* Interpreting the traces:: What do all these lines mean? + +Obstacks + +* Creating Obstacks:: How to declare an obstack in your program. +* Preparing for Obstacks:: Preparations needed before you can + use obstacks. +* Allocation in an Obstack:: Allocating objects in an obstack. +* Freeing Obstack Objects:: Freeing objects in an obstack. +* Obstack Functions:: The obstack functions are both + functions and macros. +* Growing Objects:: Making an object bigger by stages. +* Extra Fast Growing:: Extra-high-efficiency (though more + complicated) growing objects. +* Status of an Obstack:: Inquiries about the status of an obstack. +* Obstacks Data Alignment:: Controlling alignment of objects in obstacks. +* Obstack Chunks:: How obstacks obtain and release chunks; + efficiency considerations. +* Summary of Obstacks:: + +Variable Size Automatic + +* Alloca Example:: Example of using @code{alloca}. +* Advantages of Alloca:: Reasons to use @code{alloca}. +* Disadvantages of Alloca:: Reasons to avoid @code{alloca}. +* GNU C Variable-Size Arrays:: Only in GNU C, here is an alternative + method of allocating dynamically and + freeing automatically. + +Relocating Allocator + +* Relocator Concepts:: How to understand relocating allocation. +* Using Relocator:: Functions for relocating allocation. + Character Handling * Classification of Characters:: Testing whether characters are @@ -123,6 +205,11 @@ String and Array Utilities * Encode Binary Data:: Encoding and Decoding of Binary Data. * Argz and Envz Vectors:: Null-separated string vectors. +Argz and Envz Vectors + +* Argz Functions:: Operations on argz vectors. +* Envz Functions:: Additional operations on environment vectors. + Extended Characters * Extended Char Intro:: Multibyte codes versus wide characters. @@ -150,11 +237,41 @@ Locales * Numeric Formatting:: How to format numbers according to the chosen locale. +Numeric Formatting + +* General Numeric:: Parameters for formatting numbers and + currency amounts. +* Currency Symbol:: How to print the symbol that identifies an + amount of money (e.g. @samp{$}). +* Sign of Money Amount:: How to print the (positive or negative) sign + for a monetary amount, if one exists. + Message Translation * Message catalogs a la X/Open:: The @code{catgets} family of functions. * The Uniforum approach:: The @code{gettext} family of functions. +Message catalogs a la X/Open + +* The catgets Functions:: The @code{catgets} function family. +* The message catalog files:: Format of the message catalog files. +* The gencat program:: How to generate message catalogs files which + can be used by the functions. +* Common Usage:: How to use the @code{catgets} interface. + +The Uniforum approach + +* Message catalogs with gettext:: The @code{gettext} family of functions. +* Helper programs for gettext:: Programs to handle message catalogs + for @code{gettext}. + +Message catalogs with gettext + +* Translation with gettext:: What has to be done to translate a message. +* Locating gettext catalog:: How to determine which catalog to be used. +* Using gettextized software:: The possibilities of the user to influence + the way @code{gettext} works. + Searching and Sorting * Comparison Functions:: Defining how to compare two objects. @@ -176,11 +293,48 @@ Pattern Matching arithmetic, and wildcards. This is what the shell does with shell commands. +Globbing + +* Calling Glob:: Basic use of @code{glob}. +* Flags for Globbing:: Flags that enable various options in @code{glob}. +* More Flags for Globbing:: GNU specific extensions to @code{glob}. + +Regular Expressions + +* POSIX Regexp Compilation:: Using @code{regcomp} to prepare to match. +* Flags for POSIX Regexps:: Syntax variations for @code{regcomp}. +* Matching POSIX Regexps:: Using @code{regexec} to match the compiled + pattern that you get from @code{regcomp}. +* Regexp Subexpressions:: Finding which parts of the string were matched. +* Subexpression Complications:: Find points of which parts were matched. +* Regexp Cleanup:: Freeing storage; reporting errors. + +Word Expansion + +* Expansion Stages:: What word expansion does to a string. +* Calling Wordexp:: How to call @code{wordexp}. +* Flags for Wordexp:: Options you can enable in @code{wordexp}. +* Wordexp Example:: A sample program that does word expansion. + I/O Overview * I/O Concepts:: Some basic information and terminology. * File Names:: How to refer to a file. +I/O Concepts + +* Streams and File Descriptors:: The GNU Library provides two ways + to access the contents of files. +* File Position:: The number of bytes from the + beginning of the file. + +File Names + +* Directories:: Directories contain entries for files. +* File Name Resolution:: A file name specifies how to look up a file. +* File Name Errors:: Error conditions relating to file names. +* File Name Portability:: File name portability and syntax issues. + I/O on Streams * Streams:: About the data type representing a stream. @@ -207,6 +361,83 @@ I/O on Streams to an open file. * Formatted Messages:: Print strictly formatted messages. +Unreading + +* Unreading Idea:: An explanation of unreading with pictures. +* How Unread:: How to call @code{ungetc} to do unreading. + +Formatted Output + +* Formatted Output Basics:: Some examples to get you started. +* Output Conversion Syntax:: General syntax of conversion + specifications. +* Table of Output Conversions:: Summary of output conversions and + what they do. +* Integer Conversions:: Details about formatting of integers. +* Floating-Point Conversions:: Details about formatting of + floating-point numbers. +* Other Output Conversions:: Details about formatting of strings, + characters, pointers, and the like. +* Formatted Output Functions:: Descriptions of the actual functions. +* Dynamic Output:: Functions that allocate memory for the output. +* Variable Arguments Output:: @code{vprintf} and friends. +* Parsing a Template String:: What kinds of args does a given template + call for? +* Example of Parsing:: Sample program using @code{parse_printf_format}. + +Customizing Printf + +* Registering New Conversions:: Using @code{register_printf_function} + to register a new output conversion. +* Conversion Specifier Options:: The handler must be able to get + the options specified in the + template when it is called. +* Defining the Output Handler:: Defining the handler and arginfo + functions that are passed as arguments + to @code{register_printf_function}. +* Printf Extension Example:: How to define a @code{printf} + handler function. +* Predefined Printf Handlers:: Predefined @code{printf} handlers. + +Formatted Input + +* Formatted Input Basics:: Some basics to get you started. +* Input Conversion Syntax:: Syntax of conversion specifications. +* Table of Input Conversions:: Summary of input conversions and what they do. +* Numeric Input Conversions:: Details of conversions for reading numbers. +* String Input Conversions:: Details of conversions for reading strings. +* Dynamic String Input:: String conversions that @code{malloc} the buffer. +* Other Input Conversions:: Details of miscellaneous other conversions. +* Formatted Input Functions:: Descriptions of the actual functions. +* Variable Arguments Input:: @code{vscanf} and friends. + +Stream Buffering + +* Buffering Concepts:: Terminology is defined here. +* Flushing Buffers:: How to ensure that output buffers are flushed. +* Controlling Buffering:: How to specify what kind of buffering to use. + +Other Kinds of Streams + +* String Streams:: Streams that get data from or put data in + a string or memory buffer. +* Obstack Streams:: Streams that store data in an obstack. +* Custom Streams:: Defining your own streams with an arbitrary + input data source and/or output data sink. + +Custom Streams + +* Streams and Cookies:: The @dfn{cookie} records where to fetch or + store data that is read or written. +* Hook Functions:: How you should define the four @dfn{hook + functions} that a custom stream needs. + +Formatted Messages + +* Printing Formatted Messages:: The @code{fmtmsg} function. +* Adding Severity Classes:: Add more severity classes. +* Example:: How to use @code{fmtmsg} and @code{addseverity}. + Low-Level I/O * Opening and Closing Files:: How to open and close file @@ -219,6 +450,8 @@ Low-Level I/O or vice-versa. * Stream/Descriptor Precautions:: Precautions needed if you use both descriptors and streams. +* Scatter-Gather:: Fast I/O to discontinous buffers. +* Memory-mapped I/O:: Using files like memory. * Waiting for I/O:: How to check for input or output on multiple file descriptors. * Synchronizing I/O:: Making sure all I/O actions completed. @@ -236,6 +469,29 @@ Low-Level I/O file locking. * Interrupt Input:: Getting an asynchronous signal when input arrives. +* IOCTLs:: Generic I/O Control operations. + +Stream/Descriptor Precautions + +* Linked Channels:: Dealing with channels sharing a file position. +* Independent Channels:: Dealing with separately opened, unlinked channels. +* Cleaning Streams:: Cleaning a stream makes it safe to use + another channel. + +Asynchronous I/O + +* Asynchronous Reads/Writes:: Asynchronous Read and Write Operations. +* Status of AIO Operations:: Getting the Status of AIO Operations. +* Synchronizing AIO Operations:: Getting into a consistent state. +* Cancel AIO Operations:: Cancelation of AIO Operations. +* Configuration of AIO:: How to optimize the AIO implementation. + +File Status Flags + +* Access Modes:: Whether the descriptor can read or write. +* Open-time Flags:: Details of @code{open}. +* Operating Modes:: Special modes to control I/O operations. +* Getting File Status Flags:: Fetching and changing these flags. File System Interface @@ -254,6 +510,36 @@ File System Interface * Making Special Files:: How to create special files. * Temporary Files:: Naming and creating temporary files. +Accessing Directories + +* Directory Entries:: Format of one directory entry. +* Opening a Directory:: How to open a directory stream. +* Reading/Closing Directory:: How to read directory entries from the stream. +* Simple Directory Lister:: A very simple directory listing program. +* Random Access Directory:: Rereading part of the directory + already read with the same stream. +* Scanning Directory Content:: Get entries for user selected subset of + contents in given directory. +* Simple Directory Lister Mark II:: Revised version of the program. + +File Attributes + +* Attribute Meanings:: The names of the file attributes, + and what their values mean. +* Reading Attributes:: How to read the attributes of a file. +* Testing File Type:: Distinguishing ordinary files, + directories, links... +* File Owner:: How ownership for new files is determined, + and how to change it. +* Permission Bits:: How information about a file's access + mode is stored. +* Access Permission:: How the system decides who can access a file. +* Setting Permissions:: How permissions for new files are assigned, + and how to change them. +* Testing File Access:: How to find out if your process can + access a file. +* File Times:: About the time attributes of a file. + Pipes and FIFOs * Creating a Pipe:: Making a pipe with the @code{pipe} function. @@ -280,6 +566,82 @@ Sockets * Socket Options:: Miscellaneous low-level socket options. * Networks Database:: Accessing the database of network names. +Socket Addresses + +* Address Formats:: About @code{struct sockaddr}. +* Setting Address:: Binding an address to a socket. +* Reading Address:: Reading the address of a socket. + +Local Namespace + +* Concepts: Local Namespace Concepts. What you need to understand. +* Details: Local Namespace Details. Address format, symbolic names, etc. +* Example: Local Socket Example. Example of creating a socket. + +Internet Namespace + +* Internet Address Formats:: How socket addresses are specified in the + Internet namespace. +* Host Addresses:: All about host addresses of internet host. +* Protocols Database:: Referring to protocols by name. +* Ports:: Internet port numbers. +* Services Database:: Ports may have symbolic names. +* Byte Order:: Different hosts may use different byte + ordering conventions; you need to + canonicalize host address and port number. +* Inet Example:: Putting it all together. + +Host Addresses + +* Abstract Host Addresses:: What a host number consists of. +* Data type: Host Address Data Type. Data type for a host number. +* Functions: Host Address Functions. Functions to operate on them. +* Names: Host Names. Translating host names to host numbers. + +Open/Close Sockets + +* Creating a Socket:: How to open a socket. +* Closing a Socket:: How to close a socket. +* Socket Pairs:: These are created like pipes. + +Connections + +* Connecting:: What the client program must do. +* Listening:: How a server program waits for requests. +* Accepting Connections:: What the server does when it gets a request. +* Who is Connected:: Getting the address of the + other side of a connection. +* Transferring Data:: How to send and receive data. +* Byte Stream Example:: An example program: a client for communicating + over a byte stream socket in the Internet namespace. +* Server Example:: A corresponding server program. +* Out-of-Band Data:: This is an advanced feature. + +Transferring Data + +* Sending Data:: Sending data with @code{send}. +* Receiving Data:: Reading data with @code{recv}. +* Socket Data Options:: Using @code{send} and @code{recv}. + +Datagrams + +* Sending Datagrams:: Sending packets on a datagram socket. +* Receiving Datagrams:: Receiving packets on a datagram socket. +* Datagram Example:: An example program: packets sent over a + datagram socket in the local namespace. +* Example Receiver:: Another program, that receives those packets. + +Inetd + +* Inetd Servers:: +* Configuring Inetd:: + +Socket Options + +* Socket Option Functions:: The basic functions for setting and getting + socket options. +* Socket-Level Options:: Details of the options at the socket level. + Low-Level Terminal Interface * Is It a Terminal:: How to determine if a file is a terminal @@ -294,6 +656,40 @@ Low-Level Terminal Interface * Noncanon Example:: How to read single characters without echo. * Pseudo-Terminals:: How to open a pseudo-terminal. +Terminal Modes + +* Mode Data Types:: The data type @code{struct termios} and + related types. +* Mode Functions:: Functions to read and set the terminal + attributes. +* Setting Modes:: The right way to set terminal attributes + reliably. +* Input Modes:: Flags controlling low-level input handling. +* Output Modes:: Flags controlling low-level output handling. +* Control Modes:: Flags controlling serial port behavior. +* Local Modes:: Flags controlling high-level input handling. +* Line Speed:: How to read and set the terminal line speed. +* Special Characters:: Characters that have special effects, + and how to change them. +* Noncanonical Input:: Controlling how long to wait for input. + +Special Characters + +* Editing Characters:: Special characters that terminate lines and + delete text, and other editing functions. +* Signal Characters:: Special characters that send or raise signals + to or for certain classes of processes. +* Start/Stop Characters:: Special characters that suspend or resume + suspended output. +* Other Special:: Other special characters for BSD systems: + they can discard output, and print status. + +Pseudo-Terminals + +* Allocation:: Allocating a pseudo terminal. +* Pseudo-Terminal Pairs:: How to open both sides of a + pseudo-terminal in a single operation. + Mathematics * Mathematical Constants:: Precise numeric values for often-used @@ -307,6 +703,12 @@ Mathematics numbers. * FP Function Optimizations:: Fast code or small code. +Pseudo-Random Numbers + +* ISO Random:: @code{rand} and friends. +* BSD Random:: @code{random} and friends. +* SVID Random:: @code{drand48} and friends. + Arithmetic * Floating Point Numbers:: Basic concepts. IEEE 754. @@ -321,6 +723,29 @@ Arithmetic * Parsing of Numbers:: Converting strings to numbers. * System V Number Conversion:: An archaic way to convert numbers to strings. +Floating Point Errors + +* FP Exceptions:: IEEE 754 math exceptions and how to detect them. +* Infinity and NaN:: Special values returned by calculations. +* Status bit operations:: Checking for exceptions after the fact. +* Math Error Reporting:: How the math functions report errors. + +Arithmetic Functions + +* Absolute Value:: Absolute values of integers and floats. +* Normalization Functions:: Extracting exponents and putting them back. +* Rounding Functions:: Rounding floats to integers. +* Remainder Functions:: Remainders on division, precisely defined. +* FP Bit Twiddling:: Sign bit adjustment. Adding epsilon. +* FP Comparison Functions:: Comparisons without risk of exceptions. +* Misc FP Arithmetic:: Max, min, positive difference, multiply-add. + +Parsing of Numbers + +* Parsing of Integers:: Functions for conversion of integer values. +* Parsing of Floats:: Functions for conversion of floating-point + values. + Date and Time * Processor Time:: Measures processor time used by a program. @@ -331,6 +756,22 @@ Date and Time * Limits on Resources:: Specifying limits on resource usage. * Priority:: Reading or setting process run priority. +Processor Time + +* Basic CPU Time:: The @code{clock} function. +* Detailed CPU Time:: The @code{times} function. + +Calendar Time + +* Simple Calendar Time:: Facilities for manipulating calendar time. +* High-Resolution Calendar:: A time representation with greater precision. +* Broken-down Time:: Facilities for manipulating local time. +* Formatting Date and Time:: Converting times to strings. +* TZ Variable:: How users specify the time zone. +* Time Zone Functions:: Functions to examine or specify the time zone. +* Time Functions Example:: An example program showing use of some of + the time functions. + Non-Local Exits * Intro: Non-Local Intro. When and how to use these facilities. @@ -355,6 +796,91 @@ Signal Handling * BSD Signal Handling:: Additional functions for backward compatibility with BSD. +Concepts of Signals + +* Kinds of Signals:: Some examples of what can cause a signal. +* Signal Generation:: Concepts of why and how signals occur. +* Delivery of Signal:: Concepts of what a signal does to the + process. + +Standard Signals + +* Program Error Signals:: Used to report serious program errors. +* Termination Signals:: Used to interrupt and/or terminate the + program. +* Alarm Signals:: Used to indicate expiration of timers. +* Asynchronous I/O Signals:: Used to indicate input is available. +* Job Control Signals:: Signals used to support job control. +* Operation Error Signals:: Used to report operational system errors. +* Miscellaneous Signals:: Miscellaneous Signals. +* Signal Messages:: Printing a message describing a signal. + +Signal Actions + +* Basic Signal Handling:: The simple @code{signal} function. +* Advanced Signal Handling:: The more powerful @code{sigaction} function. +* Signal and Sigaction:: How those two functions interact. +* Sigaction Function Example:: An example of using the sigaction function. +* Flags for Sigaction:: Specifying options for signal handling. +* Initial Signal Actions:: How programs inherit signal actions. + +Defining Handlers + +* Handler Returns:: Handlers that return normally, and what + this means. +* Termination in Handler:: How handler functions terminate a program. +* Longjmp in Handler:: Nonlocal transfer of control out of a + signal handler. +* Signals in Handler:: What happens when signals arrive while + the handler is already occupied. +* Merged Signals:: When a second signal arrives before the + first is handled. +* Nonreentrancy:: Do not call any functions unless you know they + are reentrant with respect to signals. +* Atomic Data Access:: A single handler can run in the middle of + reading or writing a single object. + +Atomic Data Access + +* Non-atomic Example:: A program illustrating interrupted access. +* Types: Atomic Types. Data types that guarantee no interruption. +* Usage: Atomic Usage. Proving that interruption is harmless. + +Generating Signals + +* Signaling Yourself:: A process can send a signal to itself. +* Signaling Another Process:: Send a signal to another process. +* Permission for kill:: Permission for using @code{kill}. +* Kill Example:: Using @code{kill} for Communication. + +Blocking Signals + +* Why Block:: The purpose of blocking signals. +* Signal Sets:: How to specify which signals to + block. +* Process Signal Mask:: Blocking delivery of signals to your + process during normal execution. +* Testing for Delivery:: Blocking to Test for Delivery of + a Signal. +* Blocking for Handler:: Blocking additional signals while a + handler is being run. +* Checking for Pending Signals:: Checking for Pending Signals +* Remembering a Signal:: How you can get almost the same + effect as blocking a signal, by + handling it and setting a flag + to be tested later. + +Waiting for a Signal + +* Using Pause:: The simple way, using @code{pause}. +* Pause Problems:: Why the simple way is often not very good. +* Sigsuspend:: Reliably waiting for a specific signal. + +BSD Signal Handling + +* BSD Handler:: BSD Function to Establish a Handler. +* Blocking in BSD:: BSD Functions for Blocking Signals. + Process Startup * Program Arguments:: Parsing your program's command-line arguments. @@ -363,6 +889,37 @@ Process Startup * Program Termination:: How to cause a process to terminate and return status information to its parent. +Program Arguments + +* Argument Syntax:: By convention, options start with a hyphen. +* Parsing Program Arguments:: Ways to parse program options and arguments. + +Parsing Program Arguments + +* Getopt:: Parsing program options using @code{getopt}. +* Argp:: Parsing program options using @code{argp_parse}. +* Suboptions:: Some programs need more detailed options. +* Suboptions Example:: This shows how it could be done for @code{mount}. + +Environment Variables + +* Environment Access:: How to get and set the values of + environment variables. +* Standard Environment:: These environment variables have + standard interpretations. + +Program Termination + +* Normal Termination:: If a program calls @code{exit}, a + process terminates normally. +* Exit Status:: The @code{exit status} provides information + about why the process terminated. +* Cleanups on Exit:: A process can run its own cleanup + functions upon normal termination. +* Aborting a Program:: The @code{abort} function causes + abnormal program termination. +* Termination Internals:: What happens when a process terminates. + Processes * Running a Command:: The easy way to run another program. @@ -386,6 +943,24 @@ Job Control * Implementing a Shell:: What a shell must do to implement job control. * Functions for Job Control:: Functions to control process groups. +Implementing a Shell + +* Data Structures:: Introduction to the sample shell. +* Initializing the Shell:: What the shell must do to take + responsibility for job control. +* Launching Jobs:: Creating jobs to execute commands. +* Foreground and Background:: Putting a job in foreground of background. +* Stopped and Terminated Jobs:: Reporting job status. +* Continuing Stopped Jobs:: How to continue a stopped job in + the foreground or background. +* Missing Pieces:: Other parts of the shell. + +Functions for Job Control + +* Identifying the Terminal:: Determining the controlling terminal's name. +* Process Group Functions:: Functions for manipulating process groups. +* Terminal Access Functions:: Functions for controlling terminal access. + Name Service Switch * NSS Basics:: What is this NSS good for. @@ -393,6 +968,26 @@ Name Service Switch * NSS Module Internals:: How does it work internally. * Extending NSS:: What to do to add services or databases. +NSS Configuration File + +* Services in the NSS configuration:: Service names in the NSS configuration. +* Actions in the NSS configuration:: React appropriately to the lookup result. +* Notes on NSS Configuration File:: Things to take care about while + configuring NSS. + +NSS Module Internals + +* NSS Module Names:: Construction of the interface function of + the NSS modules. +* NSS Modules Interface:: Programming interface in the NSS module + functions. + +Extending NSS + +* Adding another Service to NSS:: What is to do to add a new service. +* NSS Module Function Internals:: Guidelines for writing new NSS + service functions. + Users and Groups * User and Group IDs:: Each user has a unique numeric ID; @@ -424,6 +1019,34 @@ Users and Groups inquiry functions. * Netgroup Database:: Functions for accessing the netgroup database. +User Accounting Database + +* Manipulating the Database:: Scanning and modifying the user + accounting database. +* XPG Functions:: A standardized way for doing the same thing. +* Logging In and Out:: Functions from BSD that modify the user + accounting database. + +User Database + +* User Data Structure:: What each user record contains. +* Lookup User:: How to look for a particular user. +* Scanning All Users:: Scanning the list of all users, one by one. +* Writing a User Entry:: How a program can rewrite a user's record. + +Group Database + +* Group Data Structure:: What each group record contains. +* Lookup Group:: How to look for a particular group. +* Scanning All Groups:: Scanning the list of all groups. + +Netgroup Database + +* Netgroup Data:: Data in the Netgroup database and where + it comes from. +* Lookup Netgroup:: How to look for a particular netgroup. +* Netgroup Membership:: How to test for netgroup membership. + System Information * Host Identification:: Determining the name of the machine. @@ -455,6 +1078,13 @@ System Configuration * String Parameters:: Getting the default search path. +Sysconf + +* Sysconf Definition:: Detailed specifications of @code{sysconf}. +* Constants for Sysconf:: The list of parameters @code{sysconf} can read. +* Examples of Sysconf:: How to use @code{sysconf} and the parameter + macros properly together. + POSIX Threads * Basic Thread Operations:: Creating, terminating, and waiting for threads. @@ -481,6 +1111,41 @@ Language Features * Important Data Types:: Data types for object sizes. * Data Type Measurements:: Parameters of data type representations. +Variadic Functions + +* Why Variadic:: Reasons for making functions take + variable arguments. +* How Variadic:: How to define and call variadic functions. +* Variadic Example:: A complete example. + +How Variadic + +* Variadic Prototypes:: How to make a prototype for a function + with variable arguments. +* Receiving Arguments:: Steps you must follow to access the + optional argument values. +* How Many Arguments:: How to decide whether there are more arguments. +* Calling Variadics:: Things you need to know about calling + variable arguments functions. +* Argument Macros:: Detailed specification of the macros + for accessing variable arguments. +* Old Varargs:: The pre-ISO way of defining variadic functions. + +Data Type Measurements + +* Width of Type:: How many bits does an integer type hold? +* Range of Type:: What are the largest and smallest values + that an integer type can hold? +* Floating Type Macros:: Parameters that measure the floating point types. +* Structure Measurement:: Getting measurements on structure types. + +Floating Type Macros + +* Floating Point Concepts:: Definitions of terminology. +* Floating Point Parameters:: Details of specific macros. +* IEEE Floating Point:: The measurements for one common + representation. + Installation * Tools for Installation:: We recommend using these tools to build. @@ -496,4 +1161,10 @@ Maintenance to the GNU C library. * Porting:: How to port the GNU C library to a new machine or operating system. + +Porting + +* Hierarchy Conventions:: The layout of the @file{sysdeps} hierarchy. +* Porting to Unix:: Porting the library to an average + Unix-like system. @end menu |