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author | Ulrich Drepper <drepper@redhat.com> | 2005-01-23 05:13:53 +0000 |
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committer | Ulrich Drepper <drepper@redhat.com> | 2005-01-23 05:13:53 +0000 |
commit | 4bf1073d85f285002d802d184985757b8c4a5192 (patch) | |
tree | a94e35bbf19291b274ae41b4a0f96cd558e90807 /sysdeps/ia64/dl-trampoline.S | |
parent | 9c9628d9b411ffc68b11468affc7867d10f0d651 (diff) | |
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Update.
* sysdeps/ia64/dl-machine.h: Remove PLT trampolines here.
* sysdeps/ia64/dl-trampoline.S: New file.
Diffstat (limited to 'sysdeps/ia64/dl-trampoline.S')
-rw-r--r-- | sysdeps/ia64/dl-trampoline.S | 234 |
1 files changed, 234 insertions, 0 deletions
diff --git a/sysdeps/ia64/dl-trampoline.S b/sysdeps/ia64/dl-trampoline.S new file mode 100644 index 0000000000..12d7652e44 --- /dev/null +++ b/sysdeps/ia64/dl-trampoline.S @@ -0,0 +1,234 @@ +/* PLT trampolines. ia64 version. + Copyright (C) 2005 Free Software Foundation, Inc. + This file is part of the GNU C Library. + + The GNU C Library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + The GNU C Library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with the GNU C Library; if not, write to the Free + Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA + 02111-1307 USA. */ + +#include <sysdep.h> + +/* + This code is used in dl-runtime.c to call the `fixup' function + and then redirect to the address it returns. `fixup()' takes two + arguments, however profile_fixup() takes three. + + The ABI specifies that we will never see more than 8 input + registers to a function call, thus it is safe to simply allocate + those, and simpler than playing stack games. */ + +ENTRY(_dl_runtime_resolve) + { .mmi + .prologue + .save ar.pfs, r40 + alloc loc0 = ar.pfs, 8, 6, 3, 0 + adds r2 = -144, r12 + adds r3 = -128, r12 + } + { .mii + .fframe 160 + adds r12 = -160, r12 + .save rp, r41 + mov loc1 = b0 + .body + mov out2 = b0 /* needed by fixup_profile */ + ;; + } + { .mfb + mov loc2 = r8 /* preserve struct value register */ + nop.f 0 + nop.b 0 + } + { .mii + mov loc3 = r9 /* preserve language specific register */ + mov loc4 = r10 /* preserve language specific register */ + mov loc5 = r11 /* preserve language specific register */ + } + { .mmi + stf.spill [r2] = f8, 32 + stf.spill [r3] = f9, 32 + mov out0 = r16 + ;; + } + { .mmi + stf.spill [r2] = f10, 32 + stf.spill [r3] = f11, 32 + shl out1 = r15, 4 + ;; + } + { .mmi + stf.spill [r2] = f12, 32 + stf.spill [r3] = f13, 32 + shladd out1 = r15, 3, out1 + ;; + } + { .mmb + stf.spill [r2] = f14 + stf.spill [r3] = f15 + br.call.sptk.many b0 = fixup + } + { .mii + ld8 r9 = [ret0], 8 + adds r2 = 16, r12 + adds r3 = 32, r12 + ;; + } + { .mmi + ldf.fill f8 = [r2], 32 + ldf.fill f9 = [r3], 32 + mov b0 = loc1 + ;; + } + { .mmi + ldf.fill f10 = [r2], 32 + ldf.fill f11 = [r3], 32 + mov b6 = r9 + ;; + } + { .mmi + ldf.fill f12 = [r2], 32 + ldf.fill f13 = [r3], 32 + mov ar.pfs = loc0 + ;; + } + { .mmi + ldf.fill f14 = [r2], 32 + ldf.fill f15 = [r3], 32 + .restore sp /* pop the unwind frame state */ + adds r12 = 160, r12 + ;; + } + { .mii + mov r9 = loc3 /* restore language specific register */ + mov r10 = loc4 /* restore language specific register */ + mov r11 = loc5 /* restore language specific register */ + } + { .mii + ld8 gp = [ret0] + mov r8 = loc2 /* restore struct value register */ + ;; + } + /* An alloc is needed for the break system call to work. + We don't care about the old value of the pfs register. */ + { .mmb + .prologue + .body + alloc r2 = ar.pfs, 0, 0, 8, 0 + br.sptk.many b6 + ;; + } +END (_dl_runtime_resolve) + + +ENTRY(_dl_runtime_profile) + { .mmi + .prologue + .save ar.pfs, r40 + alloc loc0 = ar.pfs, 8, 6, 3, 0 + adds r2 = -144, r12 + adds r3 = -128, r12 + } + { .mii + .fframe 160 + adds r12 = -160, r12 + .save rp, r41 + mov loc1 = b0 + .body + mov out2 = b0 /* needed by fixup_profile */ + ;; + } + { .mfb + mov loc2 = r8 /* preserve struct value register */ + nop.f 0 + nop.b 0 + } + { .mii + mov loc3 = r9 /* preserve language specific register */ + mov loc4 = r10 /* preserve language specific register */ + mov loc5 = r11 /* preserve language specific register */ + } + { .mmi + stf.spill [r2] = f8, 32 + stf.spill [r3] = f9, 32 + mov out0 = r16 + ;; + } + { .mmi + stf.spill [r2] = f10, 32 + stf.spill [r3] = f11, 32 + shl out1 = r15, 4 + ;; + } + { .mmi + stf.spill [r2] = f12, 32 + stf.spill [r3] = f13, 32 + shladd out1 = r15, 3, out1 + ;; + } + { .mmb + stf.spill [r2] = f14 + stf.spill [r3] = f15 + br.call.sptk.many b0 = profile_fixup + } + { .mii + ld8 r9 = [ret0], 8 + adds r2 = 16, r12 + adds r3 = 32, r12 + ;; + } + { .mmi + ldf.fill f8 = [r2], 32 + ldf.fill f9 = [r3], 32 + mov b0 = loc1 + ;; + } + { .mmi + ldf.fill f10 = [r2], 32 + ldf.fill f11 = [r3], 32 + mov b6 = r9 + ;; + } + { .mmi + ldf.fill f12 = [r2], 32 + ldf.fill f13 = [r3], 32 + mov ar.pfs = loc0 + ;; + } + { .mmi + ldf.fill f14 = [r2], 32 + ldf.fill f15 = [r3], 32 + .restore sp /* pop the unwind frame state */ + adds r12 = 160, r12 + ;; + } + { .mii + mov r9 = loc3 /* restore language specific register */ + mov r10 = loc4 /* restore language specific register */ + mov r11 = loc5 /* restore language specific register */ + } + { .mii + ld8 gp = [ret0] + mov r8 = loc2 /* restore struct value register */ + ;; + } + /* An alloc is needed for the break system call to work. + We don't care about the old value of the pfs register. */ + { .mmb + .prologue + .body + alloc r2 = ar.pfs, 0, 0, 8, 0 + br.sptk.many b6 + ;; + } +END (_dl_runtime_profile) |