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author | Ondřej Bílka <neleai@seznam.cz> | 2014-01-02 09:38:18 +0100 |
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committer | Ondřej Bílka <neleai@seznam.cz> | 2014-01-02 09:40:10 +0100 |
commit | 6c8dbf00f536d78b1937b5af6f57be47fd376344 (patch) | |
tree | ad86d3e7433a907cac50ebbd9c39ca3402a87c6a /malloc/obstack.h | |
parent | 9a3c6a6ff602c88d7155139a7d7d0000b7b7e946 (diff) | |
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Reformat malloc to gnu style.
Diffstat (limited to 'malloc/obstack.h')
-rw-r--r-- | malloc/obstack.h | 678 |
1 files changed, 338 insertions, 340 deletions
diff --git a/malloc/obstack.h b/malloc/obstack.h index 3bc78879d9..85472f99a2 100644 --- a/malloc/obstack.h +++ b/malloc/obstack.h @@ -18,85 +18,85 @@ /* Summary: -All the apparent functions defined here are macros. The idea -is that you would use these pre-tested macros to solve a -very specific set of problems, and they would run fast. -Caution: no side-effects in arguments please!! They may be -evaluated MANY times!! - -These macros operate a stack of objects. Each object starts life -small, and may grow to maturity. (Consider building a word syllable -by syllable.) An object can move while it is growing. Once it has -been "finished" it never changes address again. So the "top of the -stack" is typically an immature growing object, while the rest of the -stack is of mature, fixed size and fixed address objects. - -These routines grab large chunks of memory, using a function you -supply, called `obstack_chunk_alloc'. On occasion, they free chunks, -by calling `obstack_chunk_free'. You must define them and declare -them before using any obstack macros. - -Each independent stack is represented by a `struct obstack'. -Each of the obstack macros expects a pointer to such a structure -as the first argument. - -One motivation for this package is the problem of growing char strings -in symbol tables. Unless you are "fascist pig with a read-only mind" ---Gosper's immortal quote from HAKMEM item 154, out of context--you -would not like to put any arbitrary upper limit on the length of your -symbols. - -In practice this often means you will build many short symbols and a -few long symbols. At the time you are reading a symbol you don't know -how long it is. One traditional method is to read a symbol into a -buffer, realloc()ating the buffer every time you try to read a symbol -that is longer than the buffer. This is beaut, but you still will -want to copy the symbol from the buffer to a more permanent -symbol-table entry say about half the time. - -With obstacks, you can work differently. Use one obstack for all symbol -names. As you read a symbol, grow the name in the obstack gradually. -When the name is complete, finalize it. Then, if the symbol exists already, -free the newly read name. - -The way we do this is to take a large chunk, allocating memory from -low addresses. When you want to build a symbol in the chunk you just -add chars above the current "high water mark" in the chunk. When you -have finished adding chars, because you got to the end of the symbol, -you know how long the chars are, and you can create a new object. -Mostly the chars will not burst over the highest address of the chunk, -because you would typically expect a chunk to be (say) 100 times as -long as an average object. - -In case that isn't clear, when we have enough chars to make up -the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed) -so we just point to it where it lies. No moving of chars is -needed and this is the second win: potentially long strings need -never be explicitly shuffled. Once an object is formed, it does not -change its address during its lifetime. - -When the chars burst over a chunk boundary, we allocate a larger -chunk, and then copy the partly formed object from the end of the old -chunk to the beginning of the new larger chunk. We then carry on -accreting characters to the end of the object as we normally would. - -A special macro is provided to add a single char at a time to a -growing object. This allows the use of register variables, which -break the ordinary 'growth' macro. - -Summary: - We allocate large chunks. - We carve out one object at a time from the current chunk. - Once carved, an object never moves. - We are free to append data of any size to the currently - growing object. - Exactly one object is growing in an obstack at any one time. - You can run one obstack per control block. - You may have as many control blocks as you dare. - Because of the way we do it, you can `unwind' an obstack - back to a previous state. (You may remove objects much - as you would with a stack.) -*/ + All the apparent functions defined here are macros. The idea + is that you would use these pre-tested macros to solve a + very specific set of problems, and they would run fast. + Caution: no side-effects in arguments please!! They may be + evaluated MANY times!! + + These macros operate a stack of objects. Each object starts life + small, and may grow to maturity. (Consider building a word syllable + by syllable.) An object can move while it is growing. Once it has + been "finished" it never changes address again. So the "top of the + stack" is typically an immature growing object, while the rest of the + stack is of mature, fixed size and fixed address objects. + + These routines grab large chunks of memory, using a function you + supply, called `obstack_chunk_alloc'. On occasion, they free chunks, + by calling `obstack_chunk_free'. You must define them and declare + them before using any obstack macros. + + Each independent stack is represented by a `struct obstack'. + Each of the obstack macros expects a pointer to such a structure + as the first argument. + + One motivation for this package is the problem of growing char strings + in symbol tables. Unless you are "fascist pig with a read-only mind" + --Gosper's immortal quote from HAKMEM item 154, out of context--you + would not like to put any arbitrary upper limit on the length of your + symbols. + + In practice this often means you will build many short symbols and a + few long symbols. At the time you are reading a symbol you don't know + how long it is. One traditional method is to read a symbol into a + buffer, realloc()ating the buffer every time you try to read a symbol + that is longer than the buffer. This is beaut, but you still will + want to copy the symbol from the buffer to a more permanent + symbol-table entry say about half the time. + + With obstacks, you can work differently. Use one obstack for all symbol + names. As you read a symbol, grow the name in the obstack gradually. + When the name is complete, finalize it. Then, if the symbol exists already, + free the newly read name. + + The way we do this is to take a large chunk, allocating memory from + low addresses. When you want to build a symbol in the chunk you just + add chars above the current "high water mark" in the chunk. When you + have finished adding chars, because you got to the end of the symbol, + you know how long the chars are, and you can create a new object. + Mostly the chars will not burst over the highest address of the chunk, + because you would typically expect a chunk to be (say) 100 times as + long as an average object. + + In case that isn't clear, when we have enough chars to make up + the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed) + so we just point to it where it lies. No moving of chars is + needed and this is the second win: potentially long strings need + never be explicitly shuffled. Once an object is formed, it does not + change its address during its lifetime. + + When the chars burst over a chunk boundary, we allocate a larger + chunk, and then copy the partly formed object from the end of the old + chunk to the beginning of the new larger chunk. We then carry on + accreting characters to the end of the object as we normally would. + + A special macro is provided to add a single char at a time to a + growing object. This allows the use of register variables, which + break the ordinary 'growth' macro. + + Summary: + We allocate large chunks. + We carve out one object at a time from the current chunk. + Once carved, an object never moves. + We are free to append data of any size to the currently + growing object. + Exactly one object is growing in an obstack at any one time. + You can run one obstack per control block. + You may have as many control blocks as you dare. + Because of the way we do it, you can `unwind' an obstack + back to a previous state. (You may remove objects much + as you would with a stack.) + */ /* Don't do the contents of this file more than once. */ @@ -107,7 +107,7 @@ Summary: #ifdef __cplusplus extern "C" { #endif - + /* We need the type of a pointer subtraction. If __PTRDIFF_TYPE__ is defined, as with GNU C, use that; that way we don't pollute the namespace with <stddef.h>'s symbols. Otherwise, include <stddef.h> @@ -124,7 +124,7 @@ extern "C" { aligning P to the next multiple of A + 1. B and P must be of type char *. A + 1 must be a power of 2. */ -#define __BPTR_ALIGN(B, P, A) ((B) + (((P) - (B) + (A)) & ~(A))) +#define __BPTR_ALIGN(B, P, A) ((B) + (((P) -(B) + (A)) & ~(A))) /* Similiar to _BPTR_ALIGN (B, P, A), except optimize the common case where pointers can be converted to integers, aligned as integers, @@ -133,61 +133,61 @@ extern "C" { relative to B. Otherwise, use the faster strategy of computing the alignment relative to 0. */ -#define __PTR_ALIGN(B, P, A) \ +#define __PTR_ALIGN(B, P, A) \ __BPTR_ALIGN (sizeof (PTR_INT_TYPE) < sizeof (void *) ? (B) : (char *) 0, \ - P, A) + P, A) #include <string.h> -struct _obstack_chunk /* Lives at front of each chunk. */ +struct _obstack_chunk /* Lives at front of each chunk. */ { - char *limit; /* 1 past end of this chunk */ - struct _obstack_chunk *prev; /* address of prior chunk or NULL */ - char contents[4]; /* objects begin here */ + char *limit; /* 1 past end of this chunk */ + struct _obstack_chunk *prev; /* address of prior chunk or NULL */ + char contents[4]; /* objects begin here */ }; -struct obstack /* control current object in current chunk */ +struct obstack /* control current object in current chunk */ { - long chunk_size; /* preferred size to allocate chunks in */ - struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */ - char *object_base; /* address of object we are building */ - char *next_free; /* where to add next char to current object */ - char *chunk_limit; /* address of char after current chunk */ + long chunk_size; /* preferred size to allocate chunks in */ + struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */ + char *object_base; /* address of object we are building */ + char *next_free; /* where to add next char to current object */ + char *chunk_limit; /* address of char after current chunk */ union { PTR_INT_TYPE tempint; void *tempptr; - } temp; /* Temporary for some macros. */ - int alignment_mask; /* Mask of alignment for each object. */ + } temp; /* Temporary for some macros. */ + int alignment_mask; /* Mask of alignment for each object. */ /* These prototypes vary based on `use_extra_arg', and we use casts to the prototypeless function type in all assignments, but having prototypes here quiets -Wstrict-prototypes. */ struct _obstack_chunk *(*chunkfun) (void *, long); void (*freefun) (void *, struct _obstack_chunk *); - void *extra_arg; /* first arg for chunk alloc/dealloc funcs */ - unsigned use_extra_arg:1; /* chunk alloc/dealloc funcs take extra arg */ - unsigned maybe_empty_object:1;/* There is a possibility that the current - chunk contains a zero-length object. This - prevents freeing the chunk if we allocate - a bigger chunk to replace it. */ - unsigned alloc_failed:1; /* No longer used, as we now call the failed - handler on error, but retained for binary - compatibility. */ + void *extra_arg; /* first arg for chunk alloc/dealloc funcs */ + unsigned use_extra_arg : 1; /* chunk alloc/dealloc funcs take extra arg */ + unsigned maybe_empty_object : 1; /* There is a possibility that the current + chunk contains a zero-length object. This + prevents freeing the chunk if we allocate + a bigger chunk to replace it. */ + unsigned alloc_failed : 1; /* No longer used, as we now call the failed + handler on error, but retained for binary + compatibility. */ }; /* Declare the external functions we use; they are in obstack.c. */ extern void _obstack_newchunk (struct obstack *, int); extern int _obstack_begin (struct obstack *, int, int, - void *(*) (long), void (*) (void *)); + void *(*)(long), void (*)(void *)); extern int _obstack_begin_1 (struct obstack *, int, int, - void *(*) (void *, long), - void (*) (void *, void *), void *); + void *(*)(void *, long), + void (*)(void *, void *), void *); extern int _obstack_memory_used (struct obstack *); void obstack_free (struct obstack *__obstack, void *__glibc_block); - + /* Error handler called when `obstack_chunk_alloc' failed to allocate more memory. This can be set to a user defined function which should either abort gracefully or use longjump - but shouldn't @@ -196,7 +196,7 @@ extern void (*obstack_alloc_failed_handler) (void); /* Exit value used when `print_and_abort' is used. */ extern int obstack_exit_failure; - + /* Pointer to beginning of object being allocated or to be allocated next. Note that this might not be the final address of the object because a new chunk might be needed to hold the final size. */ @@ -209,45 +209,45 @@ extern int obstack_exit_failure; /* Pointer to next byte not yet allocated in current chunk. */ -#define obstack_next_free(h) ((h)->next_free) +#define obstack_next_free(h) ((h)->next_free) /* Mask specifying low bits that should be clear in address of an object. */ #define obstack_alignment_mask(h) ((h)->alignment_mask) /* To prevent prototype warnings provide complete argument list. */ -#define obstack_init(h) \ - _obstack_begin ((h), 0, 0, \ - (void *(*) (long)) obstack_chunk_alloc, \ - (void (*) (void *)) obstack_chunk_free) +#define obstack_init(h) \ + _obstack_begin ((h), 0, 0, \ + (void *(*)(long))obstack_chunk_alloc, \ + (void (*)(void *))obstack_chunk_free) -#define obstack_begin(h, size) \ - _obstack_begin ((h), (size), 0, \ - (void *(*) (long)) obstack_chunk_alloc, \ - (void (*) (void *)) obstack_chunk_free) +#define obstack_begin(h, size) \ + _obstack_begin ((h), (size), 0, \ + (void *(*)(long))obstack_chunk_alloc, \ + (void (*)(void *))obstack_chunk_free) #define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \ - _obstack_begin ((h), (size), (alignment), \ - (void *(*) (long)) (chunkfun), \ - (void (*) (void *)) (freefun)) + _obstack_begin ((h), (size), (alignment), \ + (void *(*)(long))(chunkfun), \ + (void (*)(void *))(freefun)) #define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \ - _obstack_begin_1 ((h), (size), (alignment), \ - (void *(*) (void *, long)) (chunkfun), \ - (void (*) (void *, void *)) (freefun), (arg)) + _obstack_begin_1 ((h), (size), (alignment), \ + (void *(*)(void *, long))(chunkfun), \ + (void (*)(void *, void *))(freefun), (arg)) #define obstack_chunkfun(h, newchunkfun) \ - ((h) -> chunkfun = (struct _obstack_chunk *(*)(void *, long)) (newchunkfun)) + ((h)->chunkfun = (struct _obstack_chunk *(*)(void *, long))(newchunkfun)) #define obstack_freefun(h, newfreefun) \ - ((h) -> freefun = (void (*)(void *, struct _obstack_chunk *)) (newfreefun)) + ((h)->freefun = (void (*)(void *, struct _obstack_chunk *))(newfreefun)) -#define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = (achar)) +#define obstack_1grow_fast(h, achar) (*((h)->next_free)++ = (achar)) -#define obstack_blank_fast(h,n) ((h)->next_free += (n)) +#define obstack_blank_fast(h, n) ((h)->next_free += (n)) #define obstack_memory_used(h) _obstack_memory_used (h) - + #if defined __GNUC__ /* NextStep 2.0 cc is really gcc 1.93 but it defines __GNUC__ = 2 and does not implement __extension__. But that compiler doesn't define @@ -261,158 +261,158 @@ extern int obstack_exit_failure; without using a global variable. Also, we can avoid using the `temp' slot, to make faster code. */ -# define obstack_object_size(OBSTACK) \ - __extension__ \ - ({ struct obstack const *__o = (OBSTACK); \ - (unsigned) (__o->next_free - __o->object_base); }) - -# define obstack_room(OBSTACK) \ - __extension__ \ - ({ struct obstack const *__o = (OBSTACK); \ - (unsigned) (__o->chunk_limit - __o->next_free); }) - -# define obstack_make_room(OBSTACK,length) \ -__extension__ \ -({ struct obstack *__o = (OBSTACK); \ - int __len = (length); \ - if (__o->chunk_limit - __o->next_free < __len) \ - _obstack_newchunk (__o, __len); \ - (void) 0; }) - -# define obstack_empty_p(OBSTACK) \ - __extension__ \ - ({ struct obstack const *__o = (OBSTACK); \ - (__o->chunk->prev == 0 \ - && __o->next_free == __PTR_ALIGN ((char *) __o->chunk, \ - __o->chunk->contents, \ - __o->alignment_mask)); }) - -# define obstack_grow(OBSTACK,where,length) \ -__extension__ \ -({ struct obstack *__o = (OBSTACK); \ - int __len = (length); \ - if (__o->next_free + __len > __o->chunk_limit) \ - _obstack_newchunk (__o, __len); \ - memcpy (__o->next_free, where, __len); \ - __o->next_free += __len; \ - (void) 0; }) - -# define obstack_grow0(OBSTACK,where,length) \ -__extension__ \ -({ struct obstack *__o = (OBSTACK); \ - int __len = (length); \ - if (__o->next_free + __len + 1 > __o->chunk_limit) \ - _obstack_newchunk (__o, __len + 1); \ - memcpy (__o->next_free, where, __len); \ - __o->next_free += __len; \ - *(__o->next_free)++ = 0; \ - (void) 0; }) - -# define obstack_1grow(OBSTACK,datum) \ -__extension__ \ -({ struct obstack *__o = (OBSTACK); \ - if (__o->next_free + 1 > __o->chunk_limit) \ - _obstack_newchunk (__o, 1); \ - obstack_1grow_fast (__o, datum); \ - (void) 0; }) +# define obstack_object_size(OBSTACK) \ + __extension__ \ + ({ struct obstack const *__o = (OBSTACK); \ + (unsigned) (__o->next_free - __o->object_base); }) + +# define obstack_room(OBSTACK) \ + __extension__ \ + ({ struct obstack const *__o = (OBSTACK); \ + (unsigned) (__o->chunk_limit - __o->next_free); }) + +# define obstack_make_room(OBSTACK, length) \ + __extension__ \ + ({ struct obstack *__o = (OBSTACK); \ + int __len = (length); \ + if (__o->chunk_limit - __o->next_free < __len) \ + _obstack_newchunk (__o, __len); \ + (void) 0; }) + +# define obstack_empty_p(OBSTACK) \ + __extension__ \ + ({ struct obstack const *__o = (OBSTACK); \ + (__o->chunk->prev == 0 \ + && __o->next_free == __PTR_ALIGN ((char *) __o->chunk, \ + __o->chunk->contents, \ + __o->alignment_mask)); }) + +# define obstack_grow(OBSTACK, where, length) \ + __extension__ \ + ({ struct obstack *__o = (OBSTACK); \ + int __len = (length); \ + if (__o->next_free + __len > __o->chunk_limit) \ + _obstack_newchunk (__o, __len); \ + memcpy (__o->next_free, where, __len); \ + __o->next_free += __len; \ + (void) 0; }) + +# define obstack_grow0(OBSTACK, where, length) \ + __extension__ \ + ({ struct obstack *__o = (OBSTACK); \ + int __len = (length); \ + if (__o->next_free + __len + 1 > __o->chunk_limit) \ + _obstack_newchunk (__o, __len + 1); \ + memcpy (__o->next_free, where, __len); \ + __o->next_free += __len; \ + *(__o->next_free)++ = 0; \ + (void) 0; }) + +# define obstack_1grow(OBSTACK, datum) \ + __extension__ \ + ({ struct obstack *__o = (OBSTACK); \ + if (__o->next_free + 1 > __o->chunk_limit) \ + _obstack_newchunk (__o, 1); \ + obstack_1grow_fast (__o, datum); \ + (void) 0; }) /* These assume that the obstack alignment is good enough for pointers or ints, and that the data added so far to the current object shares that much alignment. */ -# define obstack_ptr_grow(OBSTACK,datum) \ -__extension__ \ -({ struct obstack *__o = (OBSTACK); \ - if (__o->next_free + sizeof (void *) > __o->chunk_limit) \ - _obstack_newchunk (__o, sizeof (void *)); \ - obstack_ptr_grow_fast (__o, datum); }) \ - -# define obstack_int_grow(OBSTACK,datum) \ -__extension__ \ -({ struct obstack *__o = (OBSTACK); \ - if (__o->next_free + sizeof (int) > __o->chunk_limit) \ - _obstack_newchunk (__o, sizeof (int)); \ - obstack_int_grow_fast (__o, datum); }) - -# define obstack_ptr_grow_fast(OBSTACK,aptr) \ -__extension__ \ -({ struct obstack *__o1 = (OBSTACK); \ - *(const void **) __o1->next_free = (aptr); \ - __o1->next_free += sizeof (const void *); \ - (void) 0; }) - -# define obstack_int_grow_fast(OBSTACK,aint) \ -__extension__ \ -({ struct obstack *__o1 = (OBSTACK); \ - *(int *) __o1->next_free = (aint); \ - __o1->next_free += sizeof (int); \ - (void) 0; }) - -# define obstack_blank(OBSTACK,length) \ -__extension__ \ -({ struct obstack *__o = (OBSTACK); \ - int __len = (length); \ - if (__o->chunk_limit - __o->next_free < __len) \ - _obstack_newchunk (__o, __len); \ - obstack_blank_fast (__o, __len); \ - (void) 0; }) - -# define obstack_alloc(OBSTACK,length) \ -__extension__ \ -({ struct obstack *__h = (OBSTACK); \ - obstack_blank (__h, (length)); \ - obstack_finish (__h); }) - -# define obstack_copy(OBSTACK,where,length) \ -__extension__ \ -({ struct obstack *__h = (OBSTACK); \ - obstack_grow (__h, (where), (length)); \ - obstack_finish (__h); }) - -# define obstack_copy0(OBSTACK,where,length) \ -__extension__ \ -({ struct obstack *__h = (OBSTACK); \ - obstack_grow0 (__h, (where), (length)); \ - obstack_finish (__h); }) +# define obstack_ptr_grow(OBSTACK, datum) \ + __extension__ \ + ({ struct obstack *__o = (OBSTACK); \ + if (__o->next_free + sizeof (void *) > __o->chunk_limit) \ + _obstack_newchunk (__o, sizeof (void *)); \ + obstack_ptr_grow_fast (__o, datum); }) \ + +# define obstack_int_grow(OBSTACK, datum) \ + __extension__ \ + ({ struct obstack *__o = (OBSTACK); \ + if (__o->next_free + sizeof (int) > __o->chunk_limit) \ + _obstack_newchunk (__o, sizeof (int)); \ + obstack_int_grow_fast (__o, datum); }) + +# define obstack_ptr_grow_fast(OBSTACK, aptr) \ + __extension__ \ + ({ struct obstack *__o1 = (OBSTACK); \ + *(const void **) __o1->next_free = (aptr); \ + __o1->next_free += sizeof (const void *); \ + (void) 0; }) + +# define obstack_int_grow_fast(OBSTACK, aint) \ + __extension__ \ + ({ struct obstack *__o1 = (OBSTACK); \ + *(int *) __o1->next_free = (aint); \ + __o1->next_free += sizeof (int); \ + (void) 0; }) + +# define obstack_blank(OBSTACK, length) \ + __extension__ \ + ({ struct obstack *__o = (OBSTACK); \ + int __len = (length); \ + if (__o->chunk_limit - __o->next_free < __len) \ + _obstack_newchunk (__o, __len); \ + obstack_blank_fast (__o, __len); \ + (void) 0; }) + +# define obstack_alloc(OBSTACK, length) \ + __extension__ \ + ({ struct obstack *__h = (OBSTACK); \ + obstack_blank (__h, (length)); \ + obstack_finish (__h); }) + +# define obstack_copy(OBSTACK, where, length) \ + __extension__ \ + ({ struct obstack *__h = (OBSTACK); \ + obstack_grow (__h, (where), (length)); \ + obstack_finish (__h); }) + +# define obstack_copy0(OBSTACK, where, length) \ + __extension__ \ + ({ struct obstack *__h = (OBSTACK); \ + obstack_grow0 (__h, (where), (length)); \ + obstack_finish (__h); }) /* The local variable is named __o1 to avoid a name conflict when obstack_blank is called. */ -# define obstack_finish(OBSTACK) \ -__extension__ \ -({ struct obstack *__o1 = (OBSTACK); \ - void *__value = (void *) __o1->object_base; \ - if (__o1->next_free == __value) \ - __o1->maybe_empty_object = 1; \ - __o1->next_free \ - = __PTR_ALIGN (__o1->object_base, __o1->next_free, \ - __o1->alignment_mask); \ - if (__o1->next_free - (char *)__o1->chunk \ - > __o1->chunk_limit - (char *)__o1->chunk) \ - __o1->next_free = __o1->chunk_limit; \ - __o1->object_base = __o1->next_free; \ - __value; }) - -# define obstack_free(OBSTACK, OBJ) \ -__extension__ \ -({ struct obstack *__o = (OBSTACK); \ - void *__obj = (OBJ); \ - if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \ - __o->next_free = __o->object_base = (char *)__obj; \ - else (obstack_free) (__o, __obj); }) - +# define obstack_finish(OBSTACK) \ + __extension__ \ + ({ struct obstack *__o1 = (OBSTACK); \ + void *__value = (void *) __o1->object_base; \ + if (__o1->next_free == __value) \ + __o1->maybe_empty_object = 1; \ + __o1->next_free \ + = __PTR_ALIGN (__o1->object_base, __o1->next_free, \ + __o1->alignment_mask); \ + if (__o1->next_free - (char *) __o1->chunk \ + > __o1->chunk_limit - (char *) __o1->chunk) \ + __o1->next_free = __o1->chunk_limit; \ + __o1->object_base = __o1->next_free; \ + __value; }) + +# define obstack_free(OBSTACK, OBJ) \ + __extension__ \ + ({ struct obstack *__o = (OBSTACK); \ + void *__obj = (OBJ); \ + if (__obj > (void *) __o->chunk && __obj < (void *) __o->chunk_limit) \ + __o->next_free = __o->object_base = (char *) __obj; \ + else (obstack_free) (__o, __obj); }) + #else /* not __GNUC__ */ # define obstack_object_size(h) \ - (unsigned) ((h)->next_free - (h)->object_base) + (unsigned) ((h)->next_free - (h)->object_base) -# define obstack_room(h) \ - (unsigned) ((h)->chunk_limit - (h)->next_free) +# define obstack_room(h) \ + (unsigned) ((h)->chunk_limit - (h)->next_free) # define obstack_empty_p(h) \ - ((h)->chunk->prev == 0 \ - && (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk, \ - (h)->chunk->contents, \ - (h)->alignment_mask)) + ((h)->chunk->prev == 0 \ + && (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk, \ + (h)->chunk->contents, \ + (h)->alignment_mask)) /* Note that the call to _obstack_newchunk is enclosed in (..., 0) so that we can avoid having void expressions @@ -420,88 +420,86 @@ __extension__ \ Casting the third operand to void was tried before, but some compilers won't accept it. */ -# define obstack_make_room(h,length) \ -( (h)->temp.tempint = (length), \ - (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \ +# define obstack_make_room(h, length) \ + ((h)->temp.tempint = (length), \ + (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \ ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0)) -# define obstack_grow(h,where,length) \ -( (h)->temp.tempint = (length), \ - (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \ - ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \ - memcpy ((h)->next_free, where, (h)->temp.tempint), \ - (h)->next_free += (h)->temp.tempint) - -# define obstack_grow0(h,where,length) \ -( (h)->temp.tempint = (length), \ - (((h)->next_free + (h)->temp.tempint + 1 > (h)->chunk_limit) \ - ? (_obstack_newchunk ((h), (h)->temp.tempint + 1), 0) : 0), \ - memcpy ((h)->next_free, where, (h)->temp.tempint), \ - (h)->next_free += (h)->temp.tempint, \ - *((h)->next_free)++ = 0) - -# define obstack_1grow(h,datum) \ -( (((h)->next_free + 1 > (h)->chunk_limit) \ - ? (_obstack_newchunk ((h), 1), 0) : 0), \ - obstack_1grow_fast (h, datum)) - -# define obstack_ptr_grow(h,datum) \ -( (((h)->next_free + sizeof (char *) > (h)->chunk_limit) \ - ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \ - obstack_ptr_grow_fast (h, datum)) - -# define obstack_int_grow(h,datum) \ -( (((h)->next_free + sizeof (int) > (h)->chunk_limit) \ - ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \ - obstack_int_grow_fast (h, datum)) - -# define obstack_ptr_grow_fast(h,aptr) \ +# define obstack_grow(h, where, length) \ + ((h)->temp.tempint = (length), \ + (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \ + ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \ + memcpy ((h)->next_free, where, (h)->temp.tempint), \ + (h)->next_free += (h)->temp.tempint) + +# define obstack_grow0(h, where, length) \ + ((h)->temp.tempint = (length), \ + (((h)->next_free + (h)->temp.tempint + 1 > (h)->chunk_limit) \ + ? (_obstack_newchunk ((h), (h)->temp.tempint + 1), 0) : 0), \ + memcpy ((h)->next_free, where, (h)->temp.tempint), \ + (h)->next_free += (h)->temp.tempint, \ + *((h)->next_free)++ = 0) + +# define obstack_1grow(h, datum) \ + ((((h)->next_free + 1 > (h)->chunk_limit) \ + ? (_obstack_newchunk ((h), 1), 0) : 0), \ + obstack_1grow_fast (h, datum)) + +# define obstack_ptr_grow(h, datum) \ + ((((h)->next_free + sizeof (char *) > (h)->chunk_limit) \ + ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \ + obstack_ptr_grow_fast (h, datum)) + +# define obstack_int_grow(h, datum) \ + ((((h)->next_free + sizeof (int) > (h)->chunk_limit) \ + ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \ + obstack_int_grow_fast (h, datum)) + +# define obstack_ptr_grow_fast(h, aptr) \ (((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr)) -# define obstack_int_grow_fast(h,aint) \ +# define obstack_int_grow_fast(h, aint) \ (((int *) ((h)->next_free += sizeof (int)))[-1] = (aint)) -# define obstack_blank(h,length) \ -( (h)->temp.tempint = (length), \ - (((h)->chunk_limit - (h)->next_free < (h)->temp.tempint) \ - ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \ - obstack_blank_fast (h, (h)->temp.tempint)) - -# define obstack_alloc(h,length) \ - (obstack_blank ((h), (length)), obstack_finish ((h))) - -# define obstack_copy(h,where,length) \ - (obstack_grow ((h), (where), (length)), obstack_finish ((h))) - -# define obstack_copy0(h,where,length) \ - (obstack_grow0 ((h), (where), (length)), obstack_finish ((h))) - -# define obstack_finish(h) \ -( ((h)->next_free == (h)->object_base \ - ? (((h)->maybe_empty_object = 1), 0) \ - : 0), \ - (h)->temp.tempptr = (h)->object_base, \ - (h)->next_free \ - = __PTR_ALIGN ((h)->object_base, (h)->next_free, \ - (h)->alignment_mask), \ - (((h)->next_free - (char *) (h)->chunk \ - > (h)->chunk_limit - (char *) (h)->chunk) \ - ? ((h)->next_free = (h)->chunk_limit) : 0), \ - (h)->object_base = (h)->next_free, \ - (h)->temp.tempptr) - -# define obstack_free(h,obj) \ -( (h)->temp.tempint = (char *) (obj) - (char *) (h)->chunk, \ - ((((h)->temp.tempint > 0 \ - && (h)->temp.tempint < (h)->chunk_limit - (char *) (h)->chunk)) \ - ? (((h)->next_free = (h)->object_base \ - = (h)->temp.tempint + (char *) (h)->chunk), 0) \ +# define obstack_blank(h, length) \ + ((h)->temp.tempint = (length), \ + (((h)->chunk_limit - (h)->next_free < (h)->temp.tempint) \ + ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \ + obstack_blank_fast (h, (h)->temp.tempint)) + +# define obstack_alloc(h, length) \ + (obstack_blank ((h), (length)), obstack_finish ((h))) + +# define obstack_copy(h, where, length) \ + (obstack_grow ((h), (where), (length)), obstack_finish ((h))) + +# define obstack_copy0(h, where, length) \ + (obstack_grow0 ((h), (where), (length)), obstack_finish ((h))) + +# define obstack_finish(h) \ + (((h)->next_free == (h)->object_base \ + ? (((h)->maybe_empty_object = 1), 0) \ + : 0), \ + (h)->temp.tempptr = (h)->object_base, \ + (h)->next_free \ + = __PTR_ALIGN ((h)->object_base, (h)->next_free, \ + (h)->alignment_mask), \ + (((h)->next_free - (char *) (h)->chunk \ + > (h)->chunk_limit - (char *) (h)->chunk) \ + ? ((h)->next_free = (h)->chunk_limit) : 0), \ + (h)->object_base = (h)->next_free, \ + (h)->temp.tempptr) + +# define obstack_free(h, obj) \ + ((h)->temp.tempint = (char *) (obj) - (char *) (h)->chunk, \ + ((((h)->temp.tempint > 0 \ + && (h)->temp.tempint < (h)->chunk_limit - (char *) (h)->chunk)) \ + ? (((h)->next_free = (h)->object_base \ + = (h)->temp.tempint + (char *) (h)->chunk), 0) \ : ((obstack_free) ((h), (h)->temp.tempint + (char *) (h)->chunk), 0))) - #endif /* not __GNUC__ */ #ifdef __cplusplus -} /* C++ */ +} /* C++ */ #endif - #endif /* obstack.h */ |