package moe.yuuta.gplicense; /** * Allows the developer to limit the number of devices using a single license. *

* The LICENSED response from the server contains a user identifier unique to * the <application, user> pair. The developer can send this identifier * to their own server along with some device identifier (a random number * generated and stored once per application installation, * {@link android.telephony.TelephonyManager#getDeviceId getDeviceId}, * {@link android.provider.Settings.Secure#ANDROID_ID ANDROID_ID}, etc). * The more sources used to identify the device, the harder it will be for an * attacker to spoof. *

* The server can look at the <application, user, device id> tuple and * restrict a user's application license to run on at most 10 different devices * in a week (for example). We recommend not being too restrictive because a * user might legitimately have multiple devices or be in the process of * changing phones. This will catch egregious violations of multiple people * sharing one license. */ public interface DeviceLimiter { /** * Checks if this device is allowed to use the given user's license. * * @param userId the user whose license the server responded with * @return LICENSED if the device is allowed, NOT_LICENSED if not, RETRY if an error occurs */ int isDeviceAllowed(String userId); }